# Flowing water/fluid in Unreal Engine 5 (Maybe Niagara?)

**URL:** <https://forums.unrealengine.com/t/flowing-water-fluid-in-unreal-engine-5-maybe-niagara/268077>\
**Category:** Asset Creation\
**Tags:** unreal-engine\
**Created:** [December 24, 2021, 2:03am UTC](https://forums.unrealengine.com/t/flowing-water-fluid-in-unreal-engine-5-maybe-niagara/268077 "2021-12-24T02:03:34Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Cytokinetik](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Cytokinetik](https://forums.unrealengine.com/u/Cytokinetik)\
**Post date:** [January 6, 2022, 1:26am UTC](https://forums.unrealengine.com/t/flowing-water-fluid-in-unreal-engine-5-maybe-niagara/268077/6 "2022-01-06T01:26:36Z")

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> [@NVIDIA GameWorks Integration](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5669):
>
> Do you have NVIDIA flex4.26?

Check the last 50 posts or so, I have not had time, but wanted to implement Flex Fluids in 4.26+ at some point…

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