I normally don’t come looking for help without an example, but blueprints are still something I am not at all comfortable with (despite the tutorials). I want to do something seemingly easier. I can do this in code with no problem, but I need to get a blueprint example together for the person who will be doing level work.
I have a cloud blueprint.
I will place the cloud where I would like it to start.
I would then like the cloud to start moving in a direction.
Once it reaches a certain distance from the start point. I would like the cloud to “pop” the cloud to a certain set of coordinates.
I would also like to randomize the Y and Scale when it “pops” to the specified new start coords.
Basically, we have a 2D level, where the camera is locked to a battle stage, and we would like the clouds to basically loop, but with a little variety. We are using perspective, so we get to abuse the Y.
Thank you for any pointers or help. I think if I had an example of this, I could figure out more complex task.