FloatingPawnMovement - Set Velocity no effect.

If you keep moving the pawn, its movement component will override velocity in the same frame. Disconnect the overlap for now, keep moving the pawn and hit X. What do you get?


Also, potentially unrelated but the hierarchy may be incorrect:

image

The movement component only respects the root of the actor, and you have no collision there. This may be intended, ofc since you may want to do it manually - judging by the detector components.

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