FloatingPawnComponent immobilized sometimes when colliding

Hi guys, thanks for clicking on the post :slight_smile:

As I think a video is better than words I made something to illustrate :

The player sometimes get immobilized on collision and then continue its course keeping its previous velocity
Its often when the car â– â– â–  and nose touch a collision that it happen
So it seems that there is a correlation with the player rotation
I tried to rotate with “Add Controller Yaw Input” and by modifying the transform but both ways had this problem
Cant find anything when googling so I come here for help

I’m fresh new on Unreal so I might miss something…

Anyone having a clue ?