Floating text over in UMG

You going for 3D widget,

If so, post your script so we can have a look why.

Also run FPS, with and without to see if a difference

This style of stuff.

[Unreal Engine 4 Tutorial - 3D Widget

YouTube

Hi. I’m little confused about how to make proper text over an on a map. Curently im using method from this tutorial : . There is a banana, that has a text over, and it looks like “attached” to that , player is moving and text is still. Like text added as component to its blueprint. When i do the same to my game the text is “floating” and moving around as i do. It looks like some “lag” text is trying to adjust to proper position on the scren. It looks very bad and i don’t know why. Im using same method - Convert world location to screen space, im using actor location and also im using Set aalignment in Vievport x 0.5 y 0.5

Im using same blueprint sa in tutorial. I’m using line trace to see if im looking at NPC, and if yes. Im setting it as my NPC in widget.