These solutions haven’t worked both in 4.11 and 4.12. The virtual floor is always lower than the real floor in new programs. The one place I’ve gotten it to work is in the Showdown Demo where lowering the base eye height to zero fixes it, so I went through and copied every setting for the character in a blank template and the floor is still low. The first person template which has now options for VR also has the VR floor low no matter how you change the height of the camera or the floor.
I’ve also put the capsule to 0 in all dimensions and it doesn’t help.
There has to be some setting that made it work in Showdown and I’ve looked for a few weeks now, please help @Wes_Bunn @Sam_Deiter @t_looman (not sure if that will actual get their attention).