FLoating in VR (htc vive chaperone floor 1 foot higher than in game floor)

I have tried this solution but it has not worked for me. I am using a Character instead of a Pawn (though I have tested this with a Pawn with the same problem) setting the base eye height does not change where the chaperone/floor for the vr space is. The only thing I have been able to do to get the chaperone bound closer to the floor is to change the capsule component to be really small. Which seems like a terrible solution as it prevents my character from colliding properly.

Do you have any other idea why my chaperone/floor is hovering off the ground? Anything I should be doing to my capsule component?