I have a floating enemy “UFO” and when it moves to the player, it overlaps once then stops at the edge of the player, but wont overlap again. Is there any way to fix that?
I have made sure Not to check “Stop On Overlap” on the “AI Move To” node.
Tried shrinking the players capsule collider to tiny as it seems to be the capsule collider for the enemy. And tried to adjust collisions just short of the UFO falling through the blocking volume keeping it in the air.
Thanks for any help.