Flipped Screen UV on Mobile

Will do on tuesday since that is my next work day. Also did you use the screen position node in materials while developing for mobile? Just to go sure.
Maybe i can describe it a bit better untill then: I get the screen position of the character and do a sphere mask there. The spehre mask gets fed in the character position and the output of the ScreenPosition node to cut out a hole in a screenwide material(anchored to all edges of the screen in a widget). If the character is at 500,100(screen coordinates x,y) the hole appears at 500, screen hight - 100(in ladscape mode, dont know if anyhting else is affected). And as i move the character upwards the hole moves down.

Works normal on the preview on pc and on the Xperia One, but the Xperia 3 Compact and the Libero S10 have that bug.

Hope this helps to clarify the problem. And thanks for the help.