# Flipbook component socket not transform immediately after set flipbook

**URL:** <https://forums.unrealengine.com/t/flipbook-component-socket-not-transform-immediately-after-set-flipbook/387017>\
**Category:** Character & Animation\
**Tags:** sockets, event-dispatcher, attachment, unreal-engine, question\
**Created:** [March 5, 2017, 4:23pm UTC](https://forums.unrealengine.com/t/flipbook-component-socket-not-transform-immediately-after-set-flipbook/387017 "2017-03-05T16:23:57Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![wukakuki](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/wukakuki/32/1134338_2.png) [@wukakuki](https://forums.unrealengine.com/u/wukakuki)\
**Post date:** [March 5, 2017, 4:23pm UTC](https://forums.unrealengine.com/t/flipbook-component-socket-not-transform-immediately-after-set-flipbook/387017/1 "2017-03-05T16:23:57Z")

</div>

I create a paper character and set a flip book in sprite(Inherited). Attach another flip book component to it with a parent socket. Then I connect hit event with a “set flipbook” node to sprite(Inherited). hit play and move character hit something. I noticed that the attached component’s world transform doesn’t update immediately after “set flipbook” node execute. there is a tick delay. Is there a way to fix it? Or work around with it?
