# Flight Controls

**URL:** <https://forums.unrealengine.com/t/flight-controls/335858>\
**Category:** Blueprint\
**Tags:** unreal-engine, Blueprint, question\
**Created:** [October 20, 2015, 5:52am UTC](https://forums.unrealengine.com/t/flight-controls/335858 "2015-10-20T05:52:27Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Paaatreeeck](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Paaatreeeck](https://forums.unrealengine.com/u/Paaatreeeck)\
**Post date:** [April 6, 2016, 1:15pm UTC](https://forums.unrealengine.com/t/flight-controls/335858/2 "2016-04-06T13:15:43Z")

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Hey, did you add your mesh to the scene root? I had the problem when setting up my 6 DOF Pawn that it would move around but the mesh itself would not rotate at all because i forgot that. Literally just a matter of going to the components tab and dragging the mesh component onto the scene root.

Also, for a little more realistic flight behavior i use physics angular velocity.

 ![85543-screen.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/3/5/73571c11798e53e31be68d1f9f24bad3ab9a8297.jpeg)

this little wiki is really good and helpful for flight stuff:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

cheers

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