Been struggling to reproduce the issue on PC. We resorted to changing the problem materials to “surface forwardshading” to deal with it (it works! For sure 100% now, unlike virtual shadow maps … but not the ideal solution either).
So I’m trying to work with an old changeset where I put in the things to make renderdoc work. But now I can’t get the issue to show up. Doublechecked with an old shipping build from roughly the same time, where the issue does happen, but I can’t get any debug info out of captures from that one.
We’re using light functions to create fake cloud shadows
I’m pretty sure camera FOV didn’t affect the issue
Flickering is present with directional lights. We have no shadow casting local lights that I could use to test local lights with.
Attached the capture, though as mentioned the flicker did not happen, so I don’t know how helpful it can be.
I’ll try again to get a capture by the end of the week