I’m using an RTX 3060 Ti.
I actually spent more than 25 hours searching for a solution to this problem and I can share with you all that I found, some things worked for other people but not for me.
So in order.
- Try using these commands:
r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal 0
If it doesn’t work, then use this command:
r.Lumen.ScreenProbeGather.Temporal.DistanceThreshold
- If the previous method didn’t work for you, then try to use the method I described in my post on this site, this method is described in the last post itself
“Problem with flickering shadows in Unreal Engine 5 when using global illumination not in Lumen mode” Rendering topic