Flickering light/shadows/mesh (Lumen)

I’m using an RTX 3060 Ti.

I actually spent more than 25 hours searching for a solution to this problem and I can share with you all that I found, some things worked for other people but not for me.

So in order.

  1. Try using these commands:

r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal 0

If it doesn’t work, then use this command:

r.Lumen.ScreenProbeGather.Temporal.DistanceThreshold

  1. If the previous method didn’t work for you, then try to use the method I described in my post on this site, this method is described in the last post itself

“Problem with flickering shadows in Unreal Engine 5 when using global illumination not in Lumen mode” Rendering topic

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