# Flickering in a mirror UE 5.5

**URL:** <https://forums.unrealengine.com/t/flickering-in-a-mirror-ue-5-5/2282389>\
**Category:** Rendering\
**Tags:** unreal-engine, Rendering, question\
**Created:** [January 17, 2025, 11:36am UTC](https://forums.unrealengine.com/t/flickering-in-a-mirror-ue-5-5/2282389 "2025-01-17T11:36:07Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Ivan3z](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ivan3z](https://forums.unrealengine.com/u/Ivan3z)\
**Post date:** [January 17, 2025, 1:44pm UTC](https://forums.unrealengine.com/t/flickering-in-a-mirror-ue-5-5/2282389/2 "2025-01-17T13:44:19Z")

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Try this… i had a similar problem once… Maybe it work for you too

> [@How to reduce noise?](https://forums.unrealengine.com/t/how-to-reduce-noise/1883677/3):
>
> Ok… in my case i think this is the best solution (for now) No noise and good performance!! Simply use “NONE” as the global illumination method. The downside is that some shadows look very strange. A better solution is welcome!! Thank you so much!! EDITED This fixed everything: Noise, shadows and performance.

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