First posted this over in the Unreal Studio Beta section, but that was a mistake…
Just went from 4.21.0 to 4.21.2 and now I’m getting severe flicking on certain objects/materials. Once I get closer, or view from a different angle, the issue goes away.
Co-planar surfaces are not the issue.
The wood wall is obviously a bitmap texture, but the pantry millwork is a solid color (no bitmap from Vray).
Wood wall and millwork are giving me vertical or diagonal lines - that shift as you move - almost like bad anti-aliasing.
This was absolutely not happening in 4.21.0.
Any ideas what might be going wrong? I’ve tried increasing the near clip plane value, but that only made it worse.