Flickering dynamic shadows on translucent surfaces

Hey Illusionweaver,

Try modifying the ‘Bounds Scale’ of your mesh where the material is applied. Simply click on the mesh in the ‘Details’ panel and then type in the search bar, ‘Bounds’ to increase the bounds scale.

If this does not resolve your issue, I will investigate using your steps to see if I can figure out what is going occurring on your end.

Cheers,