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Flickering Box/Sphere Collision

Hi everybody!

I’m having a problem with colliders. For the videos below I’ve enabled the visibility of the “collision pawn” for my Blueprint class which consists of multiple components.
All components/static meshes use “convex collision hulls” for their colliders, except the barrels where the player character is standing on.
These are using a simple “sphere collider”, and as you can see these sphere colliders (1 per barrel) are flickering heavily, as if they’d change positions every frame.

Does anybody have an idea why?

Oh, and it’s UE 4.12.5 :slight_smile: