I’m having a problem with colliders. For the videos below I’ve enabled the visibility of the “collision pawn” for my Blueprint class which consists of multiple components.
All components/static meshes use “convex collision hulls” for their colliders, except the barrels where the player character is standing on.
These are using a simple “sphere collider”, and as you can see these sphere colliders (1 per barrel) are flickering heavily, as if they’d change positions every frame.
Does anybody have an idea why?