# Flatten Brush on Landscapes

**URL:** <https://forums.unrealengine.com/t/flatten-brush-on-landscapes/455750>\
**Category:** World Creation\
**Tags:** sculpt, unreal-engine, bug-report, editor, question\
**Created:** [September 21, 2019, 4:12pm UTC](https://forums.unrealengine.com/t/flatten-brush-on-landscapes/455750 "2019-09-21T16:12:05Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![DLROKen](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DLROKen](https://forums.unrealengine.com/u/DLROKen)\
**Post date:** [September 21, 2019, 4:12pm UTC](https://forums.unrealengine.com/t/flatten-brush-on-landscapes/455750/1 "2019-09-21T16:12:05Z")

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Are they ever going to make it so you can have clean edges without a slope using flatten brush? I realize the landscaping tools were made for sculpting country sides, and that the tangents are causing it to slope, but if someone wanted a straight up and down edge it wouldn’t matter if it got stretched, so why not have a tick box that allows us to stretch the tangents. Has anyone built a plugin for this? It would be easier to cover stretched materials on a flat edge with a wall, than it would be to have to rebuild the landscape in 3DS.

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**Author:** ![DLROKen](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DLROKen](https://forums.unrealengine.com/u/DLROKen)\
**Post date:** [November 16, 2019, 12:15am UTC](https://forums.unrealengine.com/t/flatten-brush-on-landscapes/455750/2 "2019-11-16T00:15:54Z")

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You can fix this if you cut a fine hole in the landscape with the Vanish tool and a hole material, then put a wall there covering the hole.
