Flat dome

Hello everyone,

I have imported an fbx dome and it appears flat. When you walk under it then you can see the entire geometry but when you are standing away it looks weird.

Your normals are flipped, so it’s facing inwards

Your dome is a single face with normal to down/interior of the “sphere” right?

If you need to see it “rigth” from outside you can do 2 things:

1:Use Two-sided in the material properties on the geometry(Normally not recomended):

2: Modify The mesh. to make it have outside and inside geometry, Important to recalculate the normals(This method is normally cheaper for rendering)

PD: Take note that in 3D normal indicate wich side of each polygons should be rendered. and dont render things you never see.