# Flashlight

**URL:** <https://forums.unrealengine.com/t/flashlight/2344713>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, flashlight, question\
**Created:** [February 19, 2025, 11:35am UTC](https://forums.unrealengine.com/t/flashlight/2344713 "2025-02-19T11:35:27Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [February 19, 2025, 11:43am UTC](https://forums.unrealengine.com/t/flashlight/2344713/2 "2025-02-19T11:43:10Z")

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> [@14BOBR14](#):
>
> On the Internet and on the forum I did not find examples of such a flashlight as in this video

I believe it’s a matter of digging long enough, almost everything has been done by now, is this any closer to what you’re after:

> [@How to make realistic Flashlight Beam?](https://forums.unrealengine.com/t/how-to-make-realistic-flashlight-beam/1290810/2):
>
> Depends on the level of realism you’re after: what’s above seems like a basic light function material: [[Make a Realistic Flashlight in UE4/5] ](https://www.youtube.com/watch?v=lTxKsGtaFhY) If that’s not good enough, do elaborate what the expectations are.

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