# Fixed Camera with Rotating Chair (Product Configurator)

**URL:** <https://forums.unrealengine.com/t/fixed-camera-with-rotating-chair-product-configurator/2306985>\
**Category:** Architectural and Design Visualization\
**Tags:** configuration, unreal-engine, Blueprint, question\
**Created:** [January 28, 2025, 8:56am UTC](https://forums.unrealengine.com/t/fixed-camera-with-rotating-chair-product-configurator/2306985 "2025-01-28T08:56:08Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![EnartsWork](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@EnartsWork](https://forums.unrealengine.com/u/EnartsWork)\
**Post date:** [January 28, 2025, 8:56am UTC](https://forums.unrealengine.com/t/fixed-camera-with-rotating-chair-product-configurator/2306985/1 "2025-01-28T08:56:08Z")

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Hello everyone,

I am working on a Product Configurator project with Unreal Engine 5, but I am facing an issue and need your help.

In my project, I want users to be able to rotate a chair in 3D to view it from all angles using the mouse. However, I want to achieve the following:

- The **camera should remain fixed** , meaning I do not want the user to zoom in or out from the camera’s perspective.
- The **chair should rotate** : The user should be able to rotate the chair by moving the mouse left/right and up/down.

How can I implement this kind of rotation system in Unreal Engine using Blueprint? Can anyone provide an example or suggest a tutorial/video?

Here is a video that explains exactly what I want to achieve: [https://www.youtube.com/watch?v=IL3QY3zj6rg](https://www.youtube.com/watch?v=IL3QY3zj6rg)

Thanks in advance!
