I am cleaning an old hard drive and I move everything to a new one. For the unreal engine installation itself, I chose to uninstall the old one and simply make a fresh install in the new location. No problem.
For my current project, a C++ project, I chose to clone this one to the new location. Now I have two problems: The C++ project, when I open it in Rider, isn’t aware of a functioning installation of unreal engine. Quite logical, because I basically deleted it.
How can I point my C++ project to the new UE installation directories?
Next problem: When cloning the project, there was a warning that I might have to do some fixes manually in order for everything to work in C++. Fair enough. But it’s a topic that seems awefully difficult to get reliable information.
How can I fix the resulting C++ project after cloning a project?
I will gladlly accept any help, hints, and general advice. This probably has been discussed or even solved somewhere. Only I can’t find anything on the topic.