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Fix Mip Maps ?

I’ve noticed that some of my textures have imported so that they are forced to not have mip maps. No matter what, their setting is “nomipmaps.” What’s going on? Thanks.

Are the textures powers of two?

Its always a good idea to have all you textures as power of two, that way UE takes mip maps by default

They are a power of 2. The only thing different about them that I can see is that they are the only ones that are 1536 x 1536. The others are all smaller. I even tried re-encoding the files through a different art program.

1536 is not power of two

Oh, a power of 2, as in squared and cubed. I get it.

UPDATE: Yeah, that fixed it. I feel dumb.