[Fix Incoming] Seriously damaging change to Online Subsystems in 4.20

This was logged as Unreal Engine Issues and Bug Tracker (UE-63326) and believed to be fixed with the 4.20.3 hotfix, however new information is showing that may not be the case.

I’ve pulled some conversation from private channels that may help.

For those using source code via GitHub:

For binary users, this might be a viable workaround