Fix for Blender Exported FBX skeletal mesh with extra root bone?

Hi everyone!

There is a lot of “fix” for this problem. For me, this one do the trick.

“As things stand right now, the importer for fbx is effectively patched (a nice word for hacked) to allow as exception for Blender made fbx files if the name of the root node is ‘Armature’.”

Anotación 2020-07-30 164620.jpg

Source: https://forums.unrealengine.com/deve…blender-export

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