Sounds like it’s computing shaders. Open up your task manager, expand the part that shows UE4, you will probably see a bunch of shader compilers with high CPU usage.
I checked, and during load of UE4 ( past launcher ofc) it never went past 15% or so, and I never saw anything about ‘shaders’ or such.
I did see something really odd as in I"ve never noticed before, is that the CPU speed was HALF( 1.60ghz ) what it should be as this is a 3.2ghz I5 3570 system. I rarely monitor such things as in general system is fast so I had no expectations per se.
I guess(*?) the ’ ECO’ mode does more than keep the speed of computer down ‘temporarily’ under near zero load, it seems to affect everything, all of the time, which I never would have suspected.
I never suspected anything, bc my level which atm is mostly terrain as noted earlier, loads fairly quickly given its almost 500 MB size.
I’ll be changing eco mode today, and I suspect my loading times will be what they were , and I’ll update here afterwards.
Made no diff going from eco to standard,so I must look further for shaders I guess, &/or maybe remove all geometry ( default from ue4) and see if that alters load speed.
To reiterate, the ‘level’ load time given its size, seems decent,its just loading the editor is taking a long time.
Anyone else have such long load times for this engine version, and similar ISH specs ?
There are a lot of assets that it has to load and check, you might want to try defragmenting your hard drive. I know that the first time I open the editor for the day, it takes a couple minutes, but then subsequent reloads of it are way faster because it seems like it skips whatever verification step that it does on first boot.
I’m using 4.18.3. I haven’t ran a defrag in weeks and my notebook isn’t powerful at all (it’s a 7200rpm hdd btw).
Opening the UE4Editor.exe the first time to the project browser: A hair over 2 minutes
Opening it for a second time, after closing it: 22 seconds
Check your task manager and see if your antivirus is eating up any hard drive activity as it loads. I noticed that mine was doing so. If yours does, temporarily disable the active protection and try it again, see if your results are any different.
Ya mine takes a solid 2 minutes to get to project browser, then at least another 2 minutes ( little over ) to get to editor–,I would think,my ssd would be showing #'s at least twice what yours are, maybe I should check mobo mke sure its plugged into correct slot ( sata ii vs iii ).
NO seeming way to turn off defender here in windows 10,though I can disable firewall,I see momentarily if that aids load times.
OK and sorry for length of text, but here is log, maybe something here looks like where the problem is–having checked logs, there is NO data representing my issues on say, 3/11/2018, only from 3/5, so thats not going to help at all, but I do a few things that I"m not sure are causing any issues:
Ok I have some #'s in case the log doesn’t seem to indicate problems somewhe5re else:
52:08- 55:10 1st load of day , to editor.
2nd load:
56:08 -= 59:02 2nd , same time not slower at all.
That is the data on load time, first of day and right afterwards,I did not use editor for any length of time.
I have, in theory, a much faster drive, so my times should be at least half yours, but they clearly aren’t
so clearly I need to try and find out why,I’ll keep checking.
I tried to upload a txt file instead of length LOG output, but the system won’t take txt files, so what is it looking for ?
Launching editor takes 3 minutes 10 seconds , first time,If I load say, alternate engine which I have atm, namely lumberyard, then its pretty fast && lumberyard at various points takes up to 30 MB/s disk activity,where ‘most’ of ue4 disk is at 0.1MB/s , the vast majority of load time.
Why such low disk activity ?
FIrewall isn’t blocking as unrealengine editor is allowed in firewall list.
Ok ty again for for that tool, so here are a few odd lines (odd t me, first time use of tool )
FILE LOCKED WITH ONLY READER–Seeings tons of those all over the place.
PATH NOT FOUND : C:\Program Files\Epic Games\UE_4.18\Engine\Plugins\Developer\CodeLiteSourceCodeAccess\Binaries\Win64\NETAPI32.dll
NAME NOT FOUND: C:\Program Files\Epic Games\UE_4.18\Engine\Plugins\Developer\KDevelopSourceCodeAccess\Binaries\Win64\NETAPI32.dll
name not found: C:\Program Files\Epic Games\UE_4.18\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64\IPHLPAPI.DLL
Way too many to paste all of them in, but you get the idea.
WHy are so many things missing & file locked warnings…