# Fist Person Character Blueprint: widget behind widget

**URL:** <https://forums.unrealengine.com/t/fist-person-character-blueprint-widget-behind-widget/374978>\
**Category:** UI\
**Tags:** first-person-bluepri, unreal-engine, Widget, question\
**Created:** [October 31, 2016, 6:16pm UTC](https://forums.unrealengine.com/t/fist-person-character-blueprint-widget-behind-widget/374978 "2016-10-31T18:16:58Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![DoTheDig](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DoTheDig](https://forums.unrealengine.com/u/DoTheDig)\
**Post date:** [October 31, 2016, 6:16pm UTC](https://forums.unrealengine.com/t/fist-person-character-blueprint-widget-behind-widget/374978/1 "2016-10-31T18:16:58Z")

</div>

Hi. I possible to make a widget set in the First Person Character Viewport disappear and make another appear?  
I mean I made them using Set Visibility Node but when the first one disappears I can’t control the other one.  
Like the mouse cursor can’t overlap the first one.  
I’ve made this video to show you what I mean…

```
                    https://www.youtube.com/watch?v=H7mogIyIjqU&feature=youtu.be
```
