First-Person Grid-Based Movement

Everynone,

When you get a minute and this last part is most important - you have the time - can you point me to where exactly I need to hook my grid into the controller and how? I’m having a heck of a time trying to implement snap to grid movement, as well has hooking the grid into the controller. All the tuts and classes that I’ve taken involve point to click on grid tiles and I’m just not getting it to hook into the controller.

Some caveats. I moved all the files into a “Core” folder for ease of migration for others (I have dice mechanics in a 5.4 project, I’ll eventually move this over to and integrate). The day timer works, but the HUD is very ugly and it’s on an temp event tick, as my keybind command isn’t working property (I need more experience with the new EnhancedInput). Also, ignore the BP_SunController - I thought I coded it correctly, but it’s not moving the sun. Need to do more testing.

[EDIT] - Oh, the file is in 7zip format, if anyone needs to know.