I get the idea and when I have time I’ll try it and let you know. To be honest, I try to avoid the level blueprint. I try to keep the sequence entirely in the actor blueprint. Maybe that’s where I’m doing it wrong. I’d like to be able to drop an actor bp into a level that has a sequence built into it. Can that be done or is it still too experimental? And is the camera approach better than an attach node like the alternative I mentioned? Really appreciate the suggestions.