Thanks for the great info.
At first the Vertex count versus triangles/polygons is different but makes more sense.
Other tech considerations, more advanced but hey might as well as I hope for more of these types:
- Vertex Painted Enabled Meshes
- Morphtargets Included and counts
- Animations Frame Rate along with Looping or not
- Lightmap UV set included with static meshes
- Blueprint Packs, # of Functions, Macros, Libraries
- Blueprint Packs, Maybe suggest dependencies config file settings…ect…
That’s all I got for now. Keep up the great work! Thanks =)