First draft of new tech specs -- community input wanted!

Thanks for the great info.

At first the Vertex count versus triangles/polygons is different but makes more sense.

Other tech considerations, more advanced but hey might as well as I hope for more of these types:

  1. Vertex Painted Enabled Meshes
  2. Morphtargets Included and counts
  3. Animations Frame Rate along with Looping or not
  4. Lightmap UV set included with static meshes
  5. Blueprint Packs, # of Functions, Macros, Libraries
  6. Blueprint Packs, Maybe suggest dependencies config file settings…ect…

That’s all I got for now. Keep up the great work! Thanks =)