# 「First-class Ninja」- SpellarPerformance

**URL:** <https://forums.unrealengine.com/t/first-class-ninja-spellarperformance/782188>\
**Category:** Showcase\
**Tags:** SpellarPerformance\
**Created:** [March 2, 2023, 3:59pm UTC](https://forums.unrealengine.com/t/first-class-ninja-spellarperformance/782188 "2023-03-02T15:59:30Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![HaLu\_001](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/halu_001/32/625936_2.png) [@HaLu\_001](https://forums.unrealengine.com/u/HaLu_001)\
**Post date:** [March 2, 2023, 3:59pm UTC](https://forums.unrealengine.com/t/first-class-ninja-spellarperformance/782188/1 "2023-03-02T15:59:30Z")

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**First-class Ninja⚡**

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/5/f/d5ffc10b8ba9432fae0dfd47c2adfe8d4f3242e8.jpeg "Ninja⚡") ](https://www.youtube.com/watch?v=aQbZLdiJI7g)

**Student Submission** : No

**Credits to sourced content:**  
・ Model&Animation：Frank Assassin (Ninja)  
・Wepons：Infinity Blade: Weapons  
・Engine contents

**Editor version**

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/f/9/5f9827dff499687efe4fff1488302952abf20023.jpeg "Ninja＿Editer") ](https://www.youtube.com/watch?v=0i2vhoICKEE)

**Optional**

- Houdini was helpful in creating the expression of binding the opponent with lightning from the kunai. I also used it to create circular meshes and smoke textures.  
 ![スクリーンショット (149)](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/4/b/54b4043ca1c5d5721670706f458646c67471b401.jpeg)

**Description**  
・I envisioned a ninja who could take down his enemies as swiftly as lightning!⚡  
I love the material I made this time!

> <https://twitter.com/halu_vfx/status/1629073663881527298>

**Engine version** :5.1

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**Author:** ![DYLO\_Gaming](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dylo_gaming/32/641580_2.png) [@DYLO\_Gaming](https://forums.unrealengine.com/u/DYLO_Gaming)\
**Post date:** [March 2, 2023, 7:31pm UTC](https://forums.unrealengine.com/t/first-class-ninja-spellarperformance/782188/2 "2023-03-02T19:31:27Z")

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You kidding me!? How am I supposed to compete with this lol, those slashes & stuff were sick!! They look so clean, like comparing it to other weapon trail VFX I’ve seen & used, these have this super clean gradient going on without any noise and it looks amazing 👌🏻

If you have a chance to check out my [submission](https://forums.unrealengine.com/t/spellar-performance-unreal-challenge-dylos-submission/782034), I’d love your thoughts! 😃

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**Author:** ![for6won](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/for6won/32/626727_2.png) [@for6won](https://forums.unrealengine.com/u/for6won)\
**Post date:** [March 2, 2023, 7:33pm UTC](https://forums.unrealengine.com/t/first-class-ninja-spellarperformance/782188/3 "2023-03-02T19:33:29Z")

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That material is amazing. Super inspiring!
