# Finite element analysis based on nanite tessellation

**URL:** <https://forums.unrealengine.com/t/finite-element-analysis-based-on-nanite-tessellation/1867789>\
**Category:** Programming & Scripting\
**Tags:** simulate-physics, unreal-engine, Nanite, Blueprint\
**Created:** [May 22, 2024, 2:48pm UTC](https://forums.unrealengine.com/t/finite-element-analysis-based-on-nanite-tessellation/1867789 "2024-05-22T14:48:11Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![seaotter0502](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@seaotter0502](https://forums.unrealengine.com/u/seaotter0502)\
**Post date:** [May 22, 2024, 2:48pm UTC](https://forums.unrealengine.com/t/finite-element-analysis-based-on-nanite-tessellation/1867789/1 "2024-05-22T14:48:11Z")

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I encountered the Nanite tessellation technology in Unreal Engine. It reminded me of the topology used in ANSYS or finite element analysis programs. Is it possible to use Unreal Engine to simulate seismic forces and obtain analysis results similar to the behavior of actual buildings? If not, what are the reasons?

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**Author:** ![Michael\_page](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/michael_page/32/911378_2.png) [@Michael\_page](https://forums.unrealengine.com/u/Michael_page)\
**Post date:** [May 23, 2024, 7:08pm UTC](https://forums.unrealengine.com/t/finite-element-analysis-based-on-nanite-tessellation/1867789/2 "2024-05-23T19:08:46Z")

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Hi, I use Ansys in my main occupation and UE for a engineering software that I develop (you can try it for free at www.4reality.ca).

UE introduced Niagara Flesh in 5.3 that is like a FEA in realtime. I don’t tried it because is seams limited to very low mesh to be in realtime. However, the fluid module use a SPH method for fluid simulation. With right setting, you can have something usable (it’s available in beta in my software). I also used physic capabilities of UE to create a realtime DEM module for my software.

So, actually I don’t think that UE can be used for this type of simulation. But maybe there are possibilities to write custom C++ but it can be a good challenge!

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**Author:** ![seaotter0502](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@seaotter0502](https://forums.unrealengine.com/u/seaotter0502)\
**Post date:** [May 27, 2024, 4:39am UTC](https://forums.unrealengine.com/t/finite-element-analysis-based-on-nanite-tessellation/1867789/3 "2024-05-27T04:39:00Z")

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I deeply appreciate your advice!  
After much consideration, we have decided to try using custom C++ code.

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**Author:** ![Gaffney92](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Gaffney92](https://forums.unrealengine.com/u/Gaffney92)\
**Post date:** [September 21, 2025, 2:08pm UTC](https://forums.unrealengine.com/t/finite-element-analysis-based-on-nanite-tessellation/1867789/4 "2025-09-21T14:08:52Z")

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Did you progress this at all? Was it for illustrative purposes or actual simulation level outputs?
