# FindObject in non loaded objects?

**URL:** <https://forums.unrealengine.com/t/findobject-in-non-loaded-objects/484965>\
**Category:** Platform & Builds\
**Tags:** unreal-engine, search, question\
**Created:** [June 16, 2021, 1:04am UTC](https://forums.unrealengine.com/t/findobject-in-non-loaded-objects/484965 "2021-06-16T01:04:21Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_89850c39](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_89850c39](https://forums.unrealengine.com/u/anonymous_user_89850c39)\
**Post date:** [June 16, 2021, 1:04am UTC](https://forums.unrealengine.com/t/findobject-in-non-loaded-objects/484965/1 "2021-06-16T01:04:21Z")

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With FindObject you can use ANY\_PACKAGE so you can search in all the packages of your project, unfortunately you need to have that object already loaded.

With LoadObject you can load it, but you need to know the package in advance.

Is there any you can make to check all the Objects in the project and if the name matches load it?

Thank you in advance!
