# Finding where a file is referenced in a \*.umap file?

**URL:** <https://forums.unrealengine.com/t/finding-where-a-file-is-referenced-in-a-umap-file/434173>\
**Category:** Platform & Builds\
**Tags:** Cooking, Map, engine-tools, houdini, umap, unreal-engine, question\
**Created:** [September 21, 2018, 11:58am UTC](https://forums.unrealengine.com/t/finding-where-a-file-is-referenced-in-a-umap-file/434173 "2018-09-21T11:58:53Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_df0f9775](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_df0f9775](https://forums.unrealengine.com/u/anonymous_user_df0f9775)\
**Post date:** [September 21, 2018, 11:58am UTC](https://forums.unrealengine.com/t/finding-where-a-file-is-referenced-in-a-umap-file/434173/1 "2018-09-21T11:58:53Z")

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A file which no longer exists after uninstalling Houdini’s Plugin, `HoudiniEngine/Tools/rock_generator_2038A8D542A8/rock_generator_2_3_0_0_0_3_0_0_0_main_geo_838A912C`, is being referenced from a umap file in my project. I’m able to find it in a hex editor and through grep, but not through the UE4 map editor. It being referenced is causing cook errors for me, so I need to find a way to get it out of my file.

Is there some tool I can use to convert the umap file to something human-readable, or is there some other way I can find out where the file is referenced?
