# Finding the player who killed you in multiplayer system

**URL:** <https://forums.unrealengine.com/t/finding-the-player-who-killed-you-in-multiplayer-system/482189>\
**Category:** Multiplayer & Networking\
**Tags:** fps-shooter-game-sam, unreal-engine, fps, Multiplayer, question\
**Created:** [April 22, 2021, 6:14pm UTC](https://forums.unrealengine.com/t/finding-the-player-who-killed-you-in-multiplayer-system/482189 "2021-04-22T18:14:25Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![TIGGER\_2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TIGGER\_2](https://forums.unrealengine.com/u/TIGGER_2)\
**Post date:** [April 22, 2021, 6:14pm UTC](https://forums.unrealengine.com/t/finding-the-player-who-killed-you-in-multiplayer-system/482189/1 "2021-04-22T18:14:25Z")

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I am currently working on a multiplayer fps game and i have successfully implemented death and respawn system and i shoot projectiles to check the hits. But i am not able to figure out how to set-up a system that print out the string of who killed the other player. If you have any idea then please help me
