Aqwis01
(Aqwis01)
November 15, 2019, 7:03am
1
I am looking for information on graph usage as a gameplay element in UE. I mean Graph graph, as in math (see example image), and not the AnimGraph and others that the first 5 google search result pages show - rightfully so.
https://cs.slu.edu/
I would like to define nodes and edges, add and remove members from the graph as in a network - all in blueprints.
Any help is appreciated.
empty2fill
(empty2fill)
November 16, 2019, 3:03pm
2
As far as i know there is no builtin ‘Graph’ graph.
UFSM State-Machine plugin is similar to you finding. I did not use it.
UFSM State-Machine
UFSM is a simple, yet powerful, Finite State Machine system which allows you to manipulate Actor States through Animation Graph’s State Machines, Behavior Tree Tasks, Blueprint Graphs, or C++ Native Code.
Finite State Machines allows for more logic encapsulation and cleaner code architecture in general, drawing systems design and debugging easier on the long run.
UFSM is a simple, yet powerful, Finite State Machine system which allows you to manipulate Actor States through Animation Graph's State Machines, Behavior Tree Tasks, Blueprint Graphs, or C++ Native Code.