# Finding Camera Component from a Character

**URL:** <https://forums.unrealengine.com/t/finding-camera-component-from-a-character/319435>\
**Category:** Rendering\
**Tags:** DOF, unreal-engine, question\
**Created:** [May 22, 2015, 11:38am UTC](https://forums.unrealengine.com/t/finding-camera-component-from-a-character/319435 "2015-05-22T11:38:55Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_06f06b8b1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_06f06b8b1](https://forums.unrealengine.com/u/anonymous_user_06f06b8b1)\
**Post date:** [May 22, 2015, 11:38am UTC](https://forums.unrealengine.com/t/finding-camera-component-from-a-character/319435/1 "2015-05-22T11:38:55Z")

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Hello, I am trying to adapt the Dynamic Depth of Field tutorial found here

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> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

to my current project. However, for the life of me, I am unable to find where the camera component that I’m using is. I’m using a Character based blueprint, is there a way to find the camera component from that? Am I going about this the wrong way?

Thank you!
