I get it now. Instead of setting “BlueprintClass” to the class of the blueprint, I have to set it to the class that the function exists in.
“GameplayStatics” UClass In the example of “GetActorOfClass” function
I get it now. Instead of setting “BlueprintClass” to the class of the blueprint, I have to set it to the class that the function exists in.
“GameplayStatics” UClass In the example of “GetActorOfClass” function