Oh no I was going to do a cool hit impact effect with this! I have voted. Also it seems like even for static meshes it returns the wrong value as I get both sub 0 and over 1.0 values returned.
Oh no I was going to do a cool hit impact effect with this! I have voted. Also it seems like even for static meshes it returns the wrong value as I get both sub 0 and over 1.0 values returned.