Hello,
I hope this hasn´t been answered elsewhere, I have tried to figure this out for a while now and can´t get it to work.
What I am trying to do is this:
UPROPERTY(EditAnywhere)
AActor* MyActor;
I get a dropdownMenu in the Editor that allows me to select the Actor.
What I want to do is to set MyActor in C++. (I am spawning a few Actors in the Scene at Runtime so I cannot select them manually).
I just can´t figure it out and am pretty desperate at this point…