# Filtering collision layer in Niagara

**URL:** <https://forums.unrealengine.com/t/filtering-collision-layer-in-niagara/475802>\
**Category:** World Creation\
**Tags:** unreal-engine, filter, Physics, Collision, question\
**Created:** [December 12, 2020, 3:14pm UTC](https://forums.unrealengine.com/t/filtering-collision-layer-in-niagara/475802 "2020-12-12T15:14:53Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![TristonS](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TristonS](https://forums.unrealengine.com/u/TristonS)\
**Post date:** [December 12, 2020, 3:14pm UTC](https://forums.unrealengine.com/t/filtering-collision-layer-in-niagara/475802/1 "2020-12-12T15:14:53Z")

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Hi there,

In cascade, you could filter the collision layer in the collision properties of your particle emitter.

I am trying to spawn particles from a skeletal mesh on impact, but if I have collision enabled in Niagara, they collide with the actor unless I disable “world dynamic” collisions on the actor, but this affects the ragdoll.

Is there a way to filter the Niagara particles to ignore certain collision layers/only collide with static objects?

Thanks in advance

P.s. someone else asked this question in May 2019 and developers said it would be added soon as a feature, does this functionality even exist?

 ![324595-fetch.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/8/4/d8434ee187153dbe1f2ef94cc68c8f10b54647dc.png)
