filmic rendering in UE4?

I’ve done as suggested many times. But I still find the results unpleasing. I have rooms much like the example in the video being lit primarily by sunlight coming thru windows and the room lighting has too much contrast. The rooms are a mix of harsh light and harsh shadows. I keep finding myself wanting to add fill lighting, turning on GI ambient lighting, or cranking up the diffuse boost. I guess what I’m looking for is a method to reduce the lighting contrast to get a better f-stop dynamic range.