I’m currently trying to create a cutting plane for static meshes.
I’ve modified the location base opacity tutorial from ue4 (- YouTube) to clip all objects within a cube/plane volume that can be adjusted in the editor.
So far everything works well. This is probably a shot in the dark, but I was wondering… is there a way to temporarily fill the hollow spaces in the clipped materials for static meshes? See figures below
Thank you for your time!