# FilipeTessaro - Online Starter: Steam & EOS Sessions, Menus and Settings UI 

**URL:** <https://forums.unrealengine.com/t/filipetessaro-online-starter-steam-eos-sessions-menus-and-settings-ui/2854828>\
**Category:** Product Discussion\
**Tags:** fab\
**Created:** [November 13, 2026, 12:09am UTC](https://forums.unrealengine.com/t/filipetessaro-online-starter-steam-eos-sessions-menus-and-settings-ui/2854828 "2026-11-13T00:09:25Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![FilipeTessaro](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/filipetessaro/32/1194666_2.png) [@FilipeTessaro](https://forums.unrealengine.com/u/FilipeTessaro)\
**Post date:** [November 13, 2026, 12:09am UTC](https://forums.unrealengine.com/t/filipetessaro-online-starter-steam-eos-sessions-menus-and-settings-ui/2854828/1 "2026-11-13T00:09:26Z")

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Two C++ plugins for what every multiplayer game needs before its gameplay: getting players into the same game (Lobbycraft) and the menus around it (Menucraft). For Unreal Engine 5.6, 5.7 and 5.8.

**Note:** Aimcraft and Horrorcraft already include both plugins. If you own either of them, you do not need this bundle, and installing both copies in one project stops it from compiling.

**Lobbycraft: online for Steam, the Epic Games Store and LAN**

- One set of Blueprint nodes and one build: started from Steam the game uses Steam, started from the Epic launcher it switches itself to EOS

- Crossplay with one line of config: Steam and Epic players in the same sessions, with no Epic login for the Steam player

- Sessions, Quick Match, invites, private sessions and passwords, with no port forwarding

- A games list and a waiting room with ready states, chat and voice, including proximity voice. Each screen opens with one node

- Achievements, stats, leaderboards and cloud saves on both stores, checked with the store after each write

- The Doctor reads your project and lists the online settings that fail silently, with the line to paste

- 78 automated checks per engine version, run on packaged Development and Shipping builds

**Menucraft: menus and settings on CommonUI**

- Main menu, pause, credits, confirm dialogs and a loading screen that waits until the level has streamed in

- A five-tab settings screen: graphics with upscalers, audio, controls, accessibility and gameplay

- Key, button, trigger and stick remapping on Enhanced Input, two keys per action

- Works with a controller alone, with button prompts for Xbox, PlayStation, Switch and keyboard

- Seven themes from one Data Asset, and 10 languages for its own text

- More than 170 automated checks with a simulated gamepad, on each engine version

> **[Online Starter: Steam & EOS Sessions, Menus and Settings UI](https://www.fab.com/bundles/ec45c34f-7d65-4cbc-aefd-902855a41dcc)**
>
> Two C++ plugins for what every multiplayer game needs before its gameplay: getting players into the same game (Lobbycraft) and the menus around it (Menucraft). For Unreal Engine 5.6, 5.7 and 5.8.Note: Aimcraft and Horrorcraft already include both...
