# FilipeTessaro - Co-op Horror Toolkit: Multiplayer Horror Template and Procedural Levels 

**URL:** <https://forums.unrealengine.com/t/filipetessaro-co-op-horror-toolkit-multiplayer-horror-template-and-procedural-levels/2854829>\
**Category:** Product Discussion\
**Tags:** fab\
**Created:** [November 13, 2026, 12:14am UTC](https://forums.unrealengine.com/t/filipetessaro-co-op-horror-toolkit-multiplayer-horror-template-and-procedural-levels/2854829 "2026-11-13T00:14:10Z")\
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**Author:** ![FilipeTessaro](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/filipetessaro/32/1194666_2.png) [@FilipeTessaro](https://forums.unrealengine.com/u/FilipeTessaro)\
**Post date:** [November 13, 2026, 12:14am UTC](https://forums.unrealengine.com/t/filipetessaro-co-op-horror-toolkit-multiplayer-horror-template-and-procedural-levels/2854829/1 "2026-11-13T00:14:10Z")

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Two C++ plugins for a co-op horror game on Unreal Engine 5.6, 5.7 and 5.8: the game itself (Horrorcraft) and levels generated from your own kit (Roomcraft). Together they cost 25% less than bought apart.

Each one is a separate plugin and works without the other. Both are replicated with the server in charge, open to Blueprint, with the C++ source included and public documentation you can read before you buy.

**Horrorcraft: a co-op horror game for 1 to 4 players**

- Nine game modes, each a Data Asset you copy and change without code: quota runs, escapes, last stands, ghost hunting, one player as the monster, and more

- Two monsters on StateTree: a hunter that sees, hears footsteps and spots flashlights, and a stalker that only moves while nobody looks

- Proximity voice that fades with distance, and the monster hears it

- Revive, spectating, a shop, run saves and joining a mission already in progress

- Games list and waiting room on LAN and Steam, hosted by a player or on a dedicated server, with menus and online built in

- 126 automated checks, in the editor and in a packaged build

**Roomcraft: procedural levels from your own kit**

- Rooms, corridors and floors joined by stairs, built from your modular kit or from rooms you made by hand, joined door to door

- A run already set up: start, key, a locked boss room and treasure in the dead ends, with every room reachable

- A Backrooms theme included, and levels that grow as players walk, with rooms behind the doors as they come near

- Runtime navmesh with nothing to place, so the AI finds its way, and locked doors stay closed to it until the key

- Only the seed travels: the server and every client build the same level. 200 rooms on 3 floors lay out in 6 to 7 ms

**What it is not.** The two are not wired together out of the box: Horrorcraft lays out its own industrial kit, and Roomcraft is the generator for your own art. The kits included are demo content, meant to be replaced.

> **[Co-op Horror Toolkit: Multiplayer Horror Template and Procedural Levels](https://www.fab.com/bundles/551e29b4-c3cd-49c6-9aa5-0a5f80c38a92)**
>
> Two C++ plugins for a co-op horror game on Unreal Engine 5.6, 5.7 and 5.8: the game itself (Horrorcraft) and levels generated from your own kit (Roomcraft). Together they cost 25% less than bought apart.Each one is a separate plugin and works without...
