# File I/O

**URL:** <https://forums.unrealengine.com/t/file-i-o/35825>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [July 18, 2015, 9:51pm UTC](https://forums.unrealengine.com/t/file-i-o/35825 "2015-07-18T21:51:13Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![anonymous\_user\_72f63869](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_72f63869](https://forums.unrealengine.com/u/anonymous_user_72f63869)\
**Post date:** [July 18, 2015, 9:51pm UTC](https://forums.unrealengine.com/t/file-i-o/35825/1 "2015-07-18T21:51:13Z")

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How can I write/read/append to a txt file? using the Blueprint editer

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**Author:** ![anonymous\_user\_837816701](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_837816701](https://forums.unrealengine.com/u/anonymous_user_837816701)\
**Post date:** [July 18, 2015, 10:18pm UTC](https://forums.unrealengine.com/t/file-i-o/35825/2 "2015-07-18T22:18:12Z")

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Try Rama’s tut

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>
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It seems that it would require c++ coding unless you save it as a very long string in the save game info

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**Author:** ![ruohki](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ruohki](https://forums.unrealengine.com/u/ruohki)\
**Post date:** [July 20, 2015, 12:13pm UTC](https://forums.unrealengine.com/t/file-i-o/35825/3 "2015-07-20T12:13:51Z")

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the tutorial is great you can serialise any kind of data that way. It isnt really hard to implement such stuff

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**Author:** ![wibu-games](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@wibu-games](https://forums.unrealengine.com/u/wibu-games)\
**Post date:** [May 14, 2018, 1:18pm UTC](https://forums.unrealengine.com/t/file-i-o/35825/4 "2018-05-14T13:18:46Z")

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this isnt realt blueprints isnt it? i dont know c++, so i would realy like to get some more information 😉
