While this works, I still keep thinking there is a better way to do this without the collision boxes. Perhaps I just need to check from one player if the player’s capsule is either to the left or right of the player and then rotate accordingly.
While this works, I still keep thinking there is a better way to do this without the collision boxes. Perhaps I just need to check from one player if the player’s capsule is either to the left or right of the player and then rotate accordingly.