Thank you, everything is working properly again!
You mentioned that using “Allow Wheel Rotation Against Engine” causes a conflict with another feature that causes a bug, what is the feature and the bug? That way I can avoid using it.
I’m trying to make a replay system using a vehicle proxy, I can record things like the vehicle’s position, wheel rotations, suspension height, etc., but how could I record the moment the dust FX is played on the wheels? Is there a variable that is provided by the wheels (and exposed in BP) that when it exceeds a certain value means that the particle has been emitted?