So nobody else knows how to gain access to that class without linker errors?
I guess I’ll just have to use the FBX SDK directly until 4.13 releases, as I’ve heard there will be better support for working with FBX files via C++
So nobody else knows how to gain access to that class without linker errors?
I guess I’ll just have to use the FBX SDK directly until 4.13 releases, as I’ve heard there will be better support for working with FBX files via C++