Question 1:
If I’m not using the landscape terrain for my level and instead use a custom static mesh from blender or 3dsm as my “terrain”, can I somehow make parts of it change LODs the further away from the player, while the closer parts, around the players position would still be at lod0?
To simplify: Can I have multiple LOD levels on a single mesh? or would I simply have to break the larger mesh up into pieces and switch out the pieces seperately.
Question 2:
Is it generally more efficient to use foliage chunks for 200-300 pieces of objects (stones, debris, trees) rather than using LODs for the same amount of manually placed objects?
To explain a bit:
I have custom static meshes for various objects that I’m going to need a lot of. Such as various small stones/debris and trees. I have different LOD models for each object set up and when I place them one by one, everything is working perfectly. (I use seperate colors to see the lods changing more clearly)
However, I’ve noticed when using the foliage tool,it ignores my LOD levels (shows all LODs as lod0) and instead it seems to load the trees in chunks. Now I’m curious which is generally a more efficient way? (ignoring the time it takes to place manually vs drawing with the foliage tool)
Thanks.